Monthly Archives: December 2014

Weekly programming – Client positions in fast paced networked games (v50)

Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with … Continue reading

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Weekly programming – The “client” concept (v49)

I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an … Continue reading

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