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Category Archives: 5SD033
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game. I hope you enjoy it: S.W.A.G. Silk, Wool And Grublings https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Posted in 5SD033
Tagged C++ game, final game, game development, SFML game, student game development
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Game dev, Suit’em up – Ingame cinematics
Me and Jonas have worked hard on player feedback this week since it is the one thing that is missing from our game. He worked with boss healthbar and feedback when getting hit. Malin has worked with particle effects for … Continue reading
Game dev, Suit’em up – New polish features
We have recently had our second playtesting session, the pre-beta one. We got a lot of great feedback to work with. The one thing I think we need to add desperately at this point is player feedback. Another thing that … Continue reading
Game dev, Suit’em up – Animations in different directions
We have released a friends & family beta test and gotten some statistics of the current status of our game. You are welcome to participate, here is the link to the feedback: feedback-form And here is a link to the … Continue reading
Game dev, Suit’em up – Customization menu and textile (pickups) manager
We are preparing for a play testing with friends and family. Some things need to be added before that and one of them is the customization menu. I have worked hard on revising the menu. To explain what it does: … Continue reading
Game dev, Suit’em up – SpriteManager with animated sprites
We created an early SpriteManager in the start of the project but it couldn’t load animated sprites or load sprites from a part in a spritesheet. I have now added this functionality. I started with creating a wrapper around sf::Sprite … Continue reading
Posted in 5SD023, 5SD033
Tagged c++, game development, gotland, loading sprites, programming, visby
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Game dev, Suit’em up – Game states
I created three types of game states using Jonas Lundgrens GameStateManager. These are: PlayState, PauseState and CustomizeState. The PlayState holds the actual playable game, the pause state exists as a first state that is entered when pausing the game. The CustomizeState exists … Continue reading
Posted in 5SD023, 5SD033
Tagged c++, finite state machine, game state manager, programming
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Game dev, Suit’em up – Milestone, playable game
The game is playable. It is a very simple version without almost all collision since that is not implemented yet. All code that makes the game playable is located within the engine but it will be broken up into the … Continue reading
Game dev – ONE vision! and namespace forward declaring
No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented … Continue reading
Posted in 5SD023, 5SD033
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