Monthly Archives: December 2013

Programming Project, day 14

Now there are three different options states within the main menu options state. One for sound, one for graphics and one serves as a menu to the other two. I plan on adding controls as a forth state later on. … Continue reading

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Programming Project, day 13

So! I have now made the game more flexible in a lot of ways. The width and height of window and tiles are controlled by variables within core. The next step is getting them from a file with fstream. The … Continue reading

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Programming Project, day 12

I’ve created states within the gamestate, two so far. They called “GamePlayState” and “GameEndState”. I made a ScoreManager because that is the next step to expanding the game. It uses <fstream> to save and load the current highscore.  It works and … Continue reading

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Programming Project, day 11 (christmas break)

Today I noticed and fixed some bugs that had to do with the sound volumes. That’s about the only thing I did today. There was a lot of christmas stuff to do here today, so! I’m wondering about what to … Continue reading

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Programming Project, day 10

Progress! Today I made the OptionsState and working sliders for controlling master volume, music volume and sound volume. It took some doing, much because I built the states wrong at first. Then I made a drawing of how I wanted … Continue reading

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Programming Project, day 9

The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the … Continue reading

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Programming Project, day 8

The menu state now works with mouse input, you are able to click the “play” and “quit” buttons with the left mouse button. It’s extremely hard-coded (the hardcoded parts are the width and height of all menuobjects and also which … Continue reading

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Programming Project, Planning

Here is our planning for the project. (copy-paste from word, the formatting is messed up) Planning document Project name: Boberman Project participants: Tomas Lindell and Robert Olin. Deadline: 19 January 2014. Schedule: No schedule needed since there will be work … Continue reading

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Programming Project, day 7 – part 2

The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now. Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing … Continue reading

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Programming Project, day 7 – part 1

Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.

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