Category Archives: 5SD037

Big Game Project – Game feature challenge focus

When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to … Continue reading

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Big Game Project – Using game development engines vs coding from scratch

During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game … Continue reading

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Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface)

In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0. In this post I will describe my initial process of learning the User Interface (UI). I will … Continue reading

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