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- Big Game Project – Game feature challenge focus
- Big Game Project – Using game development engines vs coding from scratch
- Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface)
- Weekly programming – Client positions in fast paced networked games (v50)
- Weekly programming – The “client” concept (v49)
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Category Archives: 5SD023
Weekly programming – Client positions in fast paced networked games (v50)
Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with … Continue reading
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Weekly programming – The “client” concept (v49)
I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an … Continue reading
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Weekly programming – sending images with a C++ web server (v48)
I’ve completed our second assignment of the course, the C++ web server. After having completed the required tasks for the assignment I challenged myself by trying to send images with the server as well. It seems easy, you need to load … Continue reading
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Weekly programming – Templated Linked List (v46)
This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables. This tuesday we had a lecture on template programming and I set out to modify my linked … Continue reading
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Mystery project is “Desert Raiders” – Game explained – Post #3
I have decided on a production name of my mystery project, it’s now called “Desert Raiders”. The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only … Continue reading
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Mystery project – Post #2
The project is coming along nicely and I’m ironing out how I will implement some features as I go along. I have two major problem areas where I’m not sure how I should proceed. The first one being character animations. … Continue reading
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Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it. Before starting on this project I have been trying to … Continue reading
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Game dev, Suit’em up – New polish features
We have recently had our second playtesting session, the pre-beta one. We got a lot of great feedback to work with. The one thing I think we need to add desperately at this point is player feedback. Another thing that … Continue reading
Game dev, Suit’em up – Animations in different directions
We have released a friends & family beta test and gotten some statistics of the current status of our game. You are welcome to participate, here is the link to the feedback: feedback-form And here is a link to the … Continue reading
Game dev, Suit’em up – Customization menu and textile (pickups) manager
We are preparing for a play testing with friends and family. Some things need to be added before that and one of them is the customization menu. I have worked hard on revising the menu. To explain what it does: … Continue reading