-
Recent Posts
- Big Game Project – Game feature challenge focus
- Big Game Project – Using game development engines vs coding from scratch
- Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface)
- Weekly programming – Client positions in fast paced networked games (v50)
- Weekly programming – The “client” concept (v49)
Recent Comments
sked86 on Mystery project is “Dese… Georgios on Mystery project is “Dese… sked86 on Mystery project – Post… lyrtzz on Mystery project – Post… lowit on Mystery project – Post… Archives
Categories
Meta
Author Archives: sked86
Big Game Project – Game feature challenge focus
When creating features for a game, one should always consider the aesthetic goal of the game. However sometimes a features need to be deliberately designed so that they do not pose a challenge to the player. Some features just need to … Continue reading
Posted in 5SD037
Leave a comment
Big Game Project – Using game development engines vs coding from scratch
During our game project we used the Unity game development engine and it was a good choice of engine because of it having many built in features. If you are unfamiliar with Unity, it has an asset store where game … Continue reading
Posted in 5SD037
Leave a comment
Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface)
In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0. In this post I will describe my initial process of learning the User Interface (UI). I will … Continue reading
Posted in 5SD037
Leave a comment
Weekly programming – Client positions in fast paced networked games (v50)
Me and my current studygroup have designed a networking skeleton over the past week for our multiplayer space shooter project. We had already decided on using a server-client network model. After discussing how to solve the networking without causing input lag and with … Continue reading
Posted in 5SD023
Leave a comment
Weekly programming – The “client” concept (v49)
I’d like to describe a concept connected to code structure this week. I was introduced to this concept in a book I’m currently reading called “More Effective C++: 35 ways to improve your programs and designs” by Scott Meyers. It’s an … Continue reading
Posted in 5SD023
Leave a comment
Weekly programming – sending images with a C++ web server (v48)
I’ve completed our second assignment of the course, the C++ web server. After having completed the required tasks for the assignment I challenged myself by trying to send images with the server as well. It seems easy, you need to load … Continue reading
Posted in 5SD023
Leave a comment
Weekly programming – Templated Linked List (v46)
This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube (link). This linked list was locked to integer variables. This tuesday we had a lecture on template programming and I set out to modify my linked … Continue reading
Posted in 5SD023
Leave a comment
Mystery project is “Desert Raiders” – Game explained – Post #3
I have decided on a production name of my mystery project, it’s now called “Desert Raiders”. The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only … Continue reading
Posted in 5SD023
2 Comments
Mystery project – Post #2
The project is coming along nicely and I’m ironing out how I will implement some features as I go along. I have two major problem areas where I’m not sure how I should proceed. The first one being character animations. … Continue reading
Posted in 5SD023
Leave a comment
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it. Before starting on this project I have been trying to … Continue reading
Posted in 5SD023
3 Comments