-
Recent Posts
- Big Game Project – Game feature challenge focus
- Big Game Project – Using game development engines vs coding from scratch
- Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface)
- Weekly programming – Client positions in fast paced networked games (v50)
- Weekly programming – The “client” concept (v49)
Recent Comments
sked86 on Mystery project is “Dese… Georgios on Mystery project is “Dese… sked86 on Mystery project – Post… lyrtzz on Mystery project – Post… lowit on Mystery project – Post… Archives
Categories
Meta
Monthly Archives: January 2014
Game dev, Suit’em up – Game structure, Github, SFML and early version of the game.
We have sat down, us programmers, and discussed how we want the game built with engine, managers and states. We use a program for flowcharts called Dia. It seems to have some bugs though so maybe we will change it … Continue reading
Global game jam 2014 – Last Letter
We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it. It’s a … Continue reading
Game dev – ONE vision! and namespace forward declaring
No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented … Continue reading
Posted in 5SD023, 5SD033
Leave a comment
Programming Project, day 29 – part 4 – Game complete and no memory leaks
I ran the Visual Leak Detector for Visual C++ 2008/2010/2012, and “No memory leaks detected.”. I thought for sure that I had forgotten some pointers somewhere. I also put all #includes in a certain order in every .cpp file. The … Continue reading
Posted in 5SD022
Leave a comment
Programming Project, day 29 – part 3
There is now an option in the graphics options state to turn off the “menu objects effect” (the objects flying around colliding when in certain menu’s).
Posted in 5SD022
Leave a comment
Programming Project, day 29 – part 2
Added a desert level and custom particle effects for it. Now it’s time to check the circle vs circle collision again to see if it isn’t box vs box. There is also an alien level (thanks to Ludde!):
Posted in 5SD022
Leave a comment
Programming Project, day 29 – part 1
I tidied up the code and removed some things that Isn’t needed. I added map-change support (only sprite change) and added some types of sprites. A graphic student, Ludwig Lindstål, made many of the map-types. This is the result:
Posted in 5SD022
Leave a comment
Programming Project, day 28
My box vs circle wasn’t working the way it should. I tested it with very slow moving objects and after much rewriting (and a looooot of thinking / discussing with classmates / googling) it works very well. And I added … Continue reading
Posted in 5SD022
Leave a comment
Programming Project, day 27
I’ve gotten all collisions except pixel perfect to work. Circle vs Box was tricky, but it works now. I have an offset to the top left that i don’t want, but otherwise it works great! The collision objects now fly … Continue reading
Posted in 5SD022
Leave a comment
Programming Project, day 26
I’ve gotten box vs box collision to work, and added objects that collide in the main menu screen. I’m having some problems moving them around, I guess I’m getting tired. I’ll break here for now and continue tomorrow.
Posted in 5SD022
Leave a comment