Category Archives: Uncategorized

Programming Project, day 7 – part 2

The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now. Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing … Continue reading

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Programming Project, day 7 – part 1

Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.

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Programming Project, day 6 – part 2

Restructured the code on the explosions, made it much less bulky. Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so … Continue reading

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Programming Project, day 6 – part 1 (milestone)

Big news! The game is playable! A milestone, right here! Explosions are implemented. They destroy what they should and bombs hit by other explosions explode as well, explosions do not overlap either. The code is bulky at one point however, … Continue reading

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Programming Project, day 6

After todays lecture I added animations to the PlayerObjects, it works very well! There are now animations for idle and walking in four directions. Next up is getting the bombs to explode, spreading fire in the correct way and getting it … Continue reading

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Programming Project, day 5

After a day at school with lectures I implemented program-states (Finite-state machines) into the project. Currently there is a “Main menu” state and a “Game state”. It took a lot of re-work but now it works like a charm! A … Continue reading

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Programming Project, day 4

Today, me and Robert sat in the D-house moving the project onwards! We added a tile-system to the game to make it work like bomberman should. This took some work to implement, but it was needed. The bombs are now … Continue reading

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Programming Project, day 3

The project comes along just fine, fixed up the InputManager a bit. Also added a big part of the program, a working SoundManager with volume control methods and support for music and sound (both with methods “play”, “pause/resume” and “stop”. ). Right … Continue reading

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Programming Project, day 2

Hello! Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles … Continue reading

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Programming Project, day 1

I’ve learned extremely much these past weeks. Among the things I’ve learned are better use of classes, basics of pointers (I also use them a lot now, since i finally know why I should), forward declaring, ifstream/ofstream, learned a bit … Continue reading

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