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Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic. The name of the game accually comes from a french … Continue reading
Board Game Analysis – Pandemic
Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it. Pandemic is meant to be played by two to four players. The game board consists of a world map of … Continue reading
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game. I hope you enjoy it: S.W.A.G. Silk, Wool And Grublings https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Posted in 5SD033
Tagged C++ game, final game, game development, SFML game, student game development
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Game dev, Suit’em up – Ingame cinematics
Me and Jonas have worked hard on player feedback this week since it is the one thing that is missing from our game. He worked with boss healthbar and feedback when getting hit. Malin has worked with particle effects for … Continue reading
Game dev, Suit’em up – New polish features
We have recently had our second playtesting session, the pre-beta one. We got a lot of great feedback to work with. The one thing I think we need to add desperately at this point is player feedback. Another thing that … Continue reading
Game dev, Suit’em up – Animations in different directions
We have released a friends & family beta test and gotten some statistics of the current status of our game. You are welcome to participate, here is the link to the feedback: feedback-form And here is a link to the … Continue reading
Game dev, Suit’em up – Customization menu and textile (pickups) manager
We are preparing for a play testing with friends and family. Some things need to be added before that and one of them is the customization menu. I have worked hard on revising the menu. To explain what it does: … Continue reading
Game dev, Suit’em up – SpriteManager with animated sprites
We created an early SpriteManager in the start of the project but it couldn’t load animated sprites or load sprites from a part in a spritesheet. I have now added this functionality. I started with creating a wrapper around sf::Sprite … Continue reading
Posted in 5SD023, 5SD033
Tagged c++, game development, gotland, loading sprites, programming, visby
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Game dev, Suit’em up – Game states
I created three types of game states using Jonas Lundgrens GameStateManager. These are: PlayState, PauseState and CustomizeState. The PlayState holds the actual playable game, the pause state exists as a first state that is entered when pausing the game. The CustomizeState exists … Continue reading
Posted in 5SD023, 5SD033
Tagged c++, finite state machine, game state manager, programming
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Game dev, Suit’em up – Programming – Rooms, collisions, pause state, textiles and prioritizing work
Intro Much has been done with the project, I will describe the different parts that I was a part of. Each part is described in detail in each section. I made a RoomManager which holds and handles, you guessed it, … Continue reading