Programming Project, day 1

I’ve learned extremely much these past weeks. Among the things I’ve learned are better use of classes, basics of pointers (I also use them a lot now, since i finally know why I should), forward declaring, ifstream/ofstream, learned a bit about std::map and std::vector(the dynamic array), and I’ve also learned a little more about Vectors (the speed/velocity one)

Our class have got an assignment, to create a game in groups of two. Me and my partner, Robert Olin, have already started our project and we have come pretty far on our first day.

We are writing a project plan right now, trying to manage our very large to-do list and ordering it so that the most important parts are done first. We are aiming for the “Väl godkänt” grade. We will be doing a remake of bomberman, or as we call it “Boberman” (the main character is Bob). We will start very basic and make the project bigger as we go. Our first goal is to structure the code robustly and make the game playable.

The things we have done on day one is a basic program structure with amongst other classes: SpriteManager, DrawManager, Level (makes a randomized map). Graphically, the program currently draws up the map and two players. We made two PlayerObjects and their inputs, and updates for them so they are able to move.

I will be updating the blog every time we work with this project, which will probably be almost every day (christmas is free damn it!).

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