Programming Project, day 4

Today, me and Robert sat in the D-house moving the project onwards!

We added a tile-system to the game to make it work like bomberman should. This took some work to implement, but it was needed.

The bombs are now placed at the tile where the player is at, improvement!!

We re-did collisions, removed the SAT-method and wrote a new one. This because placed bombs need to be walkable by the bomb-placing player. The collision-code is bigger, but the SAT-method didn’t work with this. However, the new code works with pretty much the same principle.

Moved PlayerObjects to the GameObjectManager and re-organized some code for this. This made really much sense.

Tidied up the game-loop. It’s soo shiny and clean now!

SoundClips now play beside each other. Before, when playing a new sound the previous sound was stopped.

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