Programming Project, day 6 – part 2

Restructured the code on the explosions, made it much less bulky.

Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.

Next up, adding an options state then filling it and the menu state with buttons and stuff.

The game actually plays like bomberman should now!

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