The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.
Fan, du jobbar på så snabbt!! Pressure! Pressure! Must go faster!
Haha, kör barre Georgios!