Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.
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- Big Game Project – Game feature challenge focus
- Big Game Project – Using game development engines vs coding from scratch
- Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface)
- Weekly programming – Client positions in fast paced networked games (v50)
- Weekly programming – The “client” concept (v49)
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